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81
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by Xavier on October 22, 2023, 03:19:04 PM »
Thanks a lot for the quick fix for the smoother transition.  :)

I set FX1 in Instrument 1 and save as default mixer.
On preenfm3 start, i have FX1 correct type.

Do you have a step to reproduce ?
82
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by Toltekradiation on October 22, 2023, 01:52:28 PM »
Hello Xavier,

great news !

i added a new commit on the initial PR, to tame the clicks on fx change, transition is now cleaner :
(https://github.com/Ixox/preenfm3/pull/43/commits/2be747d9122ad221bdbbf913b8194e82f7fdb50f)

to resume the PR, i would list as this  :

Two new granular fx : gra1 (Size, Spread) & gra2 (Pitch, Spread), those go in loop mode when Spread param = 1
Flange, Chorus, Dim rework : now have their own lfo
Dim rework : param2 is now mid/side param, 0 = mono, 0.5 = regular stereo, 1 = expanded stereo
Chorus rework : param2 control the amount for a second faster lfo ("Vibr" for vibrato)
Envelope display bug fix : no init on mixer load
FILTER_CRUSHER bug fix : no init on fx change

 
I found a bug that i could not fix for now : Fx1 has wrong type in timbre1 on default mixer load, only on synth start, not in manual load.

 
83
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by Xavier on October 22, 2023, 11:57:18 AM »
Hi Patrice,

I finally have a PR ready for all your changes.
I squash all your commit into a single one.
https://github.com/Ixox/preenfm3/pull/46
I hope i didn't mix up anything.
Can you take a look and also please summarize what this patch contains ?  gra1 and gra2 ? + other adjusment fix ?

I noticed some high volume noise when browsing the FX type and when i arrive on "Bode".
That happens from time to time.
Is there a solution to get rid of this ?

Thanks again for you work  :)
84
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by Xavier on October 13, 2023, 11:12:55 PM »
@Xavier, these mods are pushed to the current pull request as well.

OK thanks a lot for continuously improving your effects !  :)
And thanks for the PR.

Yes I'll make a release with your latest patch. Very soon !
I should have more free time than the previous month.
85
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by ElVicente on October 11, 2023, 09:48:54 PM »
Thanks Toltekadiation!

This is looking great !
86
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by Toltekradiation on October 11, 2023, 09:28:00 PM »
Thanks you and greetings !

Sorry for people who already did some patching with the previous version, i dare to make some change now as these fx are still quite fresh ..
87
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by matrix12x on October 11, 2023, 12:09:04 AM »
@Toltekradiation nice work
88
preenfm2 and preenfm3 / Re: paraphonic effects
« Last post by Toltekradiation on October 10, 2023, 08:10:32 AM »
Choruses and flanger are great once modulated with an lfo, but it obviously would be quicker that lfo was included already in the fx.

Hello,
@ElVicente, you were right, i finally went this way as it's much faster to use, and it suit better existing patches , which may already use their own lfos...
The Dim fx lost resonance for a Mid/Side parameter, as the aim of this fx was the Roland Dim D chorus anyway, not a flanger.
The Chor fx now has a Vibr parameter, which is a fast second lfo, to make it sound like the classic ensemble chorus of the 70's.

So, here is a firmware file if anyone want to check it out.

@Xavier, these mods are pushed to the current pull request as well.
89
preenfm2 and preenfm3 / Re: Patch sharing!
« Last post by odayan on October 05, 2023, 03:07:23 AM »
Thanks a lot!! I'm using these patches frequently! Hope to reach this level someday ✨✨ and share!! 😄
90
preenfm2 and preenfm3 / Re: How to make a drone?(whithout using a external sequencer)
« Last post by Xavier on September 30, 2023, 09:58:22 AM »
Hi,

You should be able to get rid of the pop when you retrigger the sound.
Look at the attack and release. Make sure the relase level is 0 at the end.

Have you tried to copy your sound to 2 or more instruments, and use the sequencer in really low BPM, you can try shift the start of the different instruments so that the "attack" is hidden by the others that are still playing.

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