Author Topic: PC/Mac Editor version 2.00  (Read 15289 times)

Xavier

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PC/Mac Editor version 2.00
« on: June 05, 2014, 09:44:20 PM »
August 29th 2015: Editor v2.00
PC/Mac editor to fit firmware 2.0 is ready.
. Mac version (Standalone, vst)
. Windows version (Standalone, vst 32, vst 64)

Github source URL :
https://github.com/Ixox/preenfm2Controller

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Previous version for 1.06 firmware :
https://drive.google.com/folderview?id=0B7fPjBEexfCBRXFad0RKcG00RmM&usp=sharing
zip for windows, dmg for osx.

Windows 7 (64 bits) VST plugin status :
. Reaper 32 / 64 : OK
. Studio one 64 : OK
. Maschine 2 64 : OK
. Tracktion 5.3.15 64 : OK
. Renoise 3 64 : Complains but seems to work.
. Ableton live : does not support NRPN so no.

MacOSX 10.9 plugin status:
. reaper OK
. Tracktion OK


Xavier
« Last Edit: March 20, 2017, 10:36:38 AM by Xavier »

martindunne

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Re: preenfm2 Editor
« Reply #1 on: June 06, 2014, 12:55:05 AM »
looking good

funkyfli

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Re: preenfm2 Editor
« Reply #2 on: June 06, 2014, 03:38:49 AM »
My index finger is twitching with anticipation!  :)  Is this the same vst engine as last time?

Xavier

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Re: preenfm2 Editor
« Reply #3 on: June 06, 2014, 10:08:29 AM »
Is this the same vst engine as last time?

No, 100% new code.
Based on JUCE : http://www.juce.com/about-juce
I have it compiled already on Windows, MacOS and Linux.
My goal is to have it as a standalone app and a plugin version for each platforms.

Xavier

funkyfli

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Re: preenfm2 Editor
« Reply #4 on: June 07, 2014, 09:16:12 AM »
Great!  I definitely prefer stand-alone editors.

Xavier

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Re: preenfm2 Editor
« Reply #5 on: June 09, 2014, 10:56:21 AM »
Great!  I definitely prefer stand-alone editors.

Yep, standalone is better for sound editing but the plugin is great to effortlessly save your presets and load them back with your tracks in your DAW.
So both would be great :-)

Xavier

DMM

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Re: preenfm2 Editor
« Reply #6 on: June 10, 2014, 08:31:16 AM »
Dear Xavier,

After looking at the editor screenshots I was wondering why you choose to have the 6 operators inside tabs?
If you use sliders instead of the envelope graph you could fit all operator settings in one screen.
This would give a much better overview of the sound settings imo.

Regs DMM

Xavier

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Re: preenfm2 Editor
« Reply #7 on: June 10, 2014, 11:02:42 PM »

I see what you mean
But 8x6 = 48 sliders ! Not  sure it would very relevant.
I'll try to add a button to open a windows that would superpose the 6 enveloppes on the same graph with different colors.

Xavier

DMM

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Re: preenfm2 Editor
« Reply #8 on: June 10, 2014, 11:24:43 PM »
Hi Xavier,

I've got the idea from looking at the Reason PX7 FM synth.
I think this GUI is very well designed.

Xavier

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Re: preenfm2 Editor
« Reply #9 on: June 11, 2014, 09:15:19 AM »

The problem is that a small difference between the attacks of 2 operators can make a sound difference, and i think it's impossible to see this on 100 pixels height sliders.
Not ideal.

But thanks for the info, interesting UI.
« Last Edit: June 11, 2014, 09:19:19 AM by Xavier »

kuzma_p

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Re: preenfm2 Editor (nothing ready yet)
« Reply #10 on: June 12, 2014, 03:50:56 PM »
Looks good!
Do you use some kind of GUI framework for this? I can help with mockups etc if you interested.

Xavier

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Re: preenfm2 Editor (nothing ready yet)
« Reply #11 on: June 12, 2014, 10:49:43 PM »

Thanks, but most positions are hardcoded.
I still have to work on the color, so if you have any suggestion....

DMM

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Re: preenfm2 Editor (nothing ready yet)
« Reply #12 on: June 16, 2014, 07:35:37 AM »
I thinking the metal case design is very nice. Maybe you can use the same for the plug-in.
White background,same blue/gray text and labels,yellow for the display

Xavier

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Re: preenfm2 Editor (nothing ready yet)
« Reply #13 on: June 18, 2014, 09:13:47 PM »

Thanks i'll give a try.

toneburst

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Re: preenfm2 Editor (nothing ready yet)
« Reply #14 on: June 23, 2014, 03:08:30 PM »
Looks exciting!
Couple of things:

1. Small thing, but you might want to remove the second 'p' from 'enveloppe' (just a pedantic point, but the rest of the editor is in English, so…)
2. Have you considered some king of patch randomiser function? They've proved very popular in other synths (both hardware and virtual)

Also, do you have any plant to integrate any kind of librarian function into the editor in future?

Final question: will this work with Ableton Live, which filters out sysex and NRPNs? To work with Live, it would have to be able to connect to the synth directly, rather than relying on the DAW to forward MIDI data to the synth.

Keep up the great work!