preenfm Forum
PreenFM => preenfm2 and preenfm3 => Topic started by: Megalomidiac on November 08, 2020, 07:22:29 PM
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I don't know if it is a bug or I am missing something:
If I load a DX7 preset, there is no sound at first.
I have to go to the voices menu and turn them from 1 to 2 (or higher) to hear something.
If I then turn it back to 1, there now will be sound (1 voice of course then).
But I cannot get polyphony on the DX7 sounds if I turn up the voice number. It will be just monophonic all the time.
This problem does not occure in normal mode. If I start an empty preset, I can turn up the voice number and it will be polyphonic.
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If I load a DX7 preset, there is no sound at first.
I have to go to the voices menu and turn them from 1 to 2 (or higher) to hear something.
If I then turn it back to 1, there now will be sound (1 voice of course then).
That's weird.
How many voices do you have for the other instruments ? Are they at max ?
Does it help if you decrease the number of voices for other instrument ?
But I cannot get polyphony on the DX7 sounds if I turn up the voice number. It will be just monophonic all the time.
Good catch, there's a problem with the DX7 sysex importer.
It sets the number of voice to 1 in the mixer and the sound type to MONO in the Editors (Edit->FM->Voice).
Change the later to poly to enable polyphony.
I'll take a look to have this done automatically.
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The fix will be in v095.
Keep on reporting bugs you find, thanks :)
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Thank you, the workaround with Edit->FM->Voice works.
I have reduced the other instrument's voices to 0 and then can set instrument 1 up to 16 voices.
But when loading a DX7 preset, instrument 1's voices are reduced to 1 again and it won't sound until I set the voice numbers up (and may then reduce it to 1 again).
And I found another little bug: If you are in the Engine Menu and the voice is set to poly you should not play a chord while setting Poly->Mono.
One note will be hold then and does not even stop if you play and release the note again. Maybe there should be send a NoteOff before changing from poly to mono and vice versa.
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The bug with no voice playing occurs also if you use the random function, by the way;)
And another suggestion: If you are in FM edit mode, you can step through the operators.
But say you chose an algorithm with 3 OPs, the non used OPs 4-6 will also be visible.
I would find it faster and more intuitive if they would not be seen.
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The bug with no voice playing occurs also if you use the random function, by the way;)
yes, thanks.
I think the randomizer should not change at all the poly/mono + current number of voices.
I'll fix that.
And another suggestion: If you are in FM edit mode, you can step through the operators.
But say you chose an algorithm with 3 OPs, the non used OPs 4-6 will also be visible.
I would find it faster and more intuitive if they would not be seen.
OK i see what you mean.
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I have not only to complain.
Had finally time to noodle around with the PFM3, made a simple patch and played a little track.
Sounds really good and is much more intuitive than the PFM2.
I came very fast to results and the connections between the operators are really good to see. Much less to click until the success :)
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I have not only to complain.
Had finally time to noodle around with the PFM3, made a simple patch and played a little track.
Sounds really good and is much more intuitive than the PFM2.
I came very fast to results and the connections between the operators are really good to see. Much less to click until the success :)
Thanks for the feedback. :)
But please, continue posting what you find could be better. That really helps.
If i agree, i'll fix it, if i don't i'll explain why....
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The bug with no voice playing occurs also if you use the random function, by the way;)
And another suggestion: If you are in FM edit mode, you can step through the operators.
But say you chose an algorithm with 3 OPs, the non used OPs 4-6 will also be visible.
I would find it faster and more intuitive if they would not be seen.
Could you try this firmware :
[firmware removed, i'll publish a 0.95 today]
And let me know if that fixes the different problems.
It fixes the number of voices for sure.
But i don't underrstand the mute problem after loading, so i hope it will be fixed at the same time.
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Please try 0.95 and let me know how it goes
https://github.com/Ixox/preenfm3/releases
Voices are not modified anymore with randomize and DX7 import.
I still don't know why you cannot play any note after loading a DX7 preset.
I hope it will fix that too.
EDITED : try 0.96 ;)
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Thanks I will look at it, but unfortunately I am away from home until Sunday.
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All mentioned complains are solved with 0.96, thank you again!