PreenFM > preenfm2 and preenfm3

[fixed in 0.96] PreenFM3 DX7 problem (0.94)

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Megalomidiac:
I don't know if it is a bug or I am missing something:

If I load a DX7 preset, there is no sound at first.
I have to go to the voices menu and turn them from 1 to 2 (or higher) to hear something.
If I then turn it back to 1, there now will be sound (1 voice of course then).

But I cannot get polyphony on the DX7 sounds if I turn up the voice number. It will be just monophonic all the time.

This problem does not occure in normal mode. If I start an empty preset, I can turn up the voice number and it will be polyphonic.

Xavier:

--- Quote from: Megalomidiac on November 08, 2020, 07:22:29 PM ---If I load a DX7 preset, there is no sound at first.
I have to go to the voices menu and turn them from 1 to 2 (or higher) to hear something.
If I then turn it back to 1, there now will be sound (1 voice of course then).

--- End quote ---

That's weird.
How many voices do you have for the other instruments ? Are they at max ?
Does it help if you decrease the number of voices for other instrument ?


--- Quote from: Megalomidiac on November 08, 2020, 07:22:29 PM ---But I cannot get polyphony on the DX7 sounds if I turn up the voice number. It will be just monophonic all the time.

--- End quote ---

Good catch, there's a problem with the DX7 sysex importer.
It sets the number of voice to 1 in the mixer and the sound type to MONO in the Editors (Edit->FM->Voice).
Change the later to poly to enable polyphony.

I'll take a look to have this done automatically.

Xavier:

The fix will be in v095.
Keep on reporting bugs you find, thanks :)

Megalomidiac:
Thank you, the workaround with Edit->FM->Voice works.

I have reduced the other instrument's voices to 0 and then can set instrument 1 up to 16 voices.
But when loading a DX7 preset,  instrument 1's voices are reduced to 1 again and it won't sound until I set the voice numbers up (and may then reduce it to 1 again).

And I found another little bug: If you are in the Engine Menu and the voice is set to poly you should not play a chord while setting Poly->Mono.
One note will be hold then and does not even stop if you play and release the note again. Maybe there should be send a NoteOff before changing from poly to mono and vice versa.

Megalomidiac:
The bug with no voice playing occurs also if you use the random function, by the way;)

And another suggestion: If you are in FM edit mode, you can step through the operators.
But say you chose an algorithm with 3 OPs, the non used OPs 4-6 will also be visible.
I would find it faster and more intuitive if they would not be seen.

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