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preenfm2 and preenfm3 / Re: PFM3: Stuck pixel artifacts around text
« on: May 11, 2023, 03:08:04 PM »
I really just twisted the knob. I can take literally any of these values and bump them up to seemingly infinity.
I want to mention again, that I am not using the latest release but a build from the current codebase. maybe something changed there
The value stays like that if I save and reload the preset.
I just set the sustain value to 1.0, but I still get the same effect. Are there more values which should have a limit?
Edit: Just tried setting all of them to 1, but no luck.
Edit 2: You know, what, just try it for yourself: https://chonkyrabbit.eu/files/_share/EXPERIMS.BNK
The first "sound" is the kick with the env values freely going, and the second "sound" is that same kick with the env values limited to 1. All the weird envelopes are in OP2
Edit 3: It must be related to the values somehow. Maybe 1 is just too much as well, and only 0.99 works. No idea, I've been avoiding high numbers and had no issues so far, but maybe that is just a fluke
I want to mention again, that I am not using the latest release but a build from the current codebase. maybe something changed there
The value stays like that if I save and reload the preset.
I just set the sustain value to 1.0, but I still get the same effect. Are there more values which should have a limit?
Edit: Just tried setting all of them to 1, but no luck.
Edit 2: You know, what, just try it for yourself: https://chonkyrabbit.eu/files/_share/EXPERIMS.BNK
The first "sound" is the kick with the env values freely going, and the second "sound" is that same kick with the env values limited to 1. All the weird envelopes are in OP2
Edit 3: It must be related to the values somehow. Maybe 1 is just too much as well, and only 0.99 works. No idea, I've been avoiding high numbers and had no issues so far, but maybe that is just a fluke