preenfm Forum

PreenFM => preenfm2 and preenfm3 => Topic started by: Jverchot on July 28, 2021, 03:06:26 AM

Title: Making Sega/adlib type sounds?
Post by: Jverchot on July 28, 2021, 03:06:26 AM
Has anyone had any success in emulating or sounding very similar to the second mega drive or an ad-lib sound blaster with their preenfm2?
Title: Re: Making Sega/adlib type sounds?
Post by: Xavier on July 29, 2021, 06:00:33 AM
Hi,

To do that, you have to know what are the FM spec of the ad-lib engine.

The chip used is the YMF262.
I just had a look at the spec (pdf can be found), looks like it's a 4 operator FM synth.
So use 4 operator algo.

I read quickly so I maybe wrong, but it seems it only has one Amplitude enveloppe.
So your carrier operator(s) must have the same enveloppe (can be copied with the PC editor).
( hold button 3 (preenfm2) to modify the env of all operators at the same time / in the tips here (https://raw.githubusercontent.com/Ixox/preenfm2/master/docs/pfm2_qs.pdf)).

And the modulator enveloppes must be very simple : value 1 all the time.

Amplitude modulation or vibrato can be done with the matrix modulation.

And i think you can add a little noise (by using more operators) and use the "crusher" effect to get a slighty dirtier sound if  that's what you're after.

So no miracle recipe but you need to know how this card works to mimic the sound.
Title: Re: Making Sega/adlib type sounds?
Post by: ericd on July 30, 2021, 01:52:37 PM

( hold button 3 (preenfm2) to modify the env of all operators at the same time


Can we do this on the FM3?
Title: Re: Making Sega/adlib type sounds?
Post by: Xavier on July 31, 2021, 11:20:10 AM
( hold button 3 (preenfm2) to modify the env of all operators at the same time
Can we do this on the FM3?

Sure it's "MENU" + turn encoders.

It works in :
EDIT > Oper > (ADS and R)
And also in
EDIT > FM > IM (to modify all IMs).
I just tried and it seems
"EDIT > FM > Mix" does not work although it should / Bug.

You will see the value turning Green (instead of Yellow) if several params are modified.
Title: Re: Making Sega/adlib type sounds?
Post by: ericd on July 31, 2021, 01:50:43 PM
 ;D
Title: Re: Making Sega/adlib type sounds?
Post by: Jverchot on August 02, 2021, 08:31:40 AM
ok, I've been messing with this for.... probably 40 hours off and on, and there's ALOT of timbres I can't get with 6 operators that other fm synths can get with 2..... in particular, a sort of metallic or more complex sound.

...Like, instead of getting more subtle harmonics, the sound just gets messier, or doesn't go anywhere....


EDIT: Nevermind... I figured out why.
Title: Re: Making Sega/adlib type sounds?
Post by: realms_of_chaos on August 02, 2021, 11:37:13 PM
EDIT: Nevermind... I figured out why.

Care to share? Might be helpful for other users. Gain too high, or something else?
Title: Re: Making Sega/adlib type sounds?
Post by: julientaq on October 03, 2021, 02:37:57 PM
hi there!

That’s exactly what i’m after. I’m a beginner at synth, but i love that FM sound (especially that Mega drive bass)
I’m trying to replicate that (it’s a 4 fm chip, well documented), but i’m having a hard time to figure out how you do what you can in FM.

So if you’re up to sharing your patch, i’m really curious :)

Thanks!
Title: Re: Making Sega/adlib type sounds?
Post by: julientaq on October 03, 2021, 10:15:57 PM
Ok. so this may be the link we need for sega patches

https://loveemu.hatenablog.com/entry/Guide_for_Extracting_FM_Synth_Presets_of_Sega_Genesis

I have to find a windows computer now :/