Or you could base the functionality around a hierarchy of the impacts of parameters. If I wanted something to sound "brighter", that could mean adjusting a group of parameters. Or maybe a bit more "dirt", that could mean a different set of parameters, that would be adjusted together. then, if I want to dive in to see what "dirty" actually means, I could open up a window that shows the individual parameters that add "dirt" to a sound.
It's a bit like the drill-down functionality in a data warehouse reporting tool. At the dashboard level, I see some graphs, but double-click on a portion of the graph and I see the detailed data behind it.
Randy