Author Topic: paraphonic effects  (Read 27992 times)

Toltekradiation

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Re: paraphonic effects
« Reply #45 on: July 31, 2023, 09:31:33 AM »
i'm far from my synths right now but will have a look at this in a week or so.
thanks for reporting.

Toltekradiation

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Re: paraphonic effects
« Reply #46 on: August 08, 2023, 11:00:58 PM »
i could reproduce the issue around the mixer loading : envelope curves were not reloaded properly.
I did a fix for this, you can test it with the attached fw.

Details of the modifications here :
https://github.com/pvig/preenfm3/commit/ddb5fac8d0b416bc3764925cc02b5dea884b4300

i'm not sure i made the best possible fix, maybe Xavier would find a better way...

Xavier

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Re: paraphonic effects
« Reply #47 on: August 09, 2023, 09:35:55 AM »

Hi,
A quick note.
Between my vacations and a following travel for my Job, i won't be at home before september.
I'll release then a firmware with the PR and bug fixes.
Thanks  :)

Toltekradiation

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Re: paraphonic effects
« Reply #48 on: August 09, 2023, 10:50:19 AM »
Hello Xavier,

i did another little fix, about refreshing display of the envelopes after mixer loading..

these two commit are in this PR :
https://github.com/Ixox/preenfm3/pull/44

UltraBlack

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Re: paraphonic effects
« Reply #49 on: August 12, 2023, 04:08:16 PM »
Taking the following from the other thread, because I think it fits here better:
Quote
I have just had another thought: Currently, the delay effect resides in the paraphonic FX section of each timbre. What about moving that into a global kind of effect, just like the reverb? You'd have much more memory available (six times the memory to be precise!), so the effect could sound for much longer, with less downsampling. I love the global reverb, but the delay is just too short, and too downsampled for my taste. The only thing I'd imagine using it for is slap-back delay, but that's just not what I love delay for.

I think I also understand, why the delay effect sounds so weak and barely noticeable. It only delays the tail of the sound, but the initial attack, which is what you want the delay effect for, is just never present.

Toltekradiation

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Re: paraphonic effects
« Reply #50 on: August 12, 2023, 08:24:07 PM »
Sorry, i won't change the design now: i prefer fx embedded in patch,
the memory is also needed for all other time domain fx (pitch shift, etc..),

It is what it is, and one can always use external fx for particular needs ;)

UltraBlack

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Re: paraphonic effects
« Reply #51 on: August 13, 2023, 12:08:10 AM »
itiiswatitiis

I guess I'll be getting an FX pedal (or two ;))
« Last Edit: August 13, 2023, 12:48:29 PM by UltraBlack »

superfake

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Re: paraphonic effects
« Reply #52 on: August 17, 2023, 12:19:03 AM »
It works great!
Thanks!  ))

Toltekradiation

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Re: paraphonic effects
« Reply #53 on: October 10, 2023, 08:10:32 AM »
Choruses and flanger are great once modulated with an lfo, but it obviously would be quicker that lfo was included already in the fx.

Hello,
@ElVicente, you were right, i finally went this way as it's much faster to use, and it suit better existing patches , which may already use their own lfos...
The Dim fx lost resonance for a Mid/Side parameter, as the aim of this fx was the Roland Dim D chorus anyway, not a flanger.
The Chor fx now has a Vibr parameter, which is a fast second lfo, to make it sound like the classic ensemble chorus of the 70's.

So, here is a firmware file if anyone want to check it out.

@Xavier, these mods are pushed to the current pull request as well.

matrix12x

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Re: paraphonic effects
« Reply #54 on: October 11, 2023, 12:09:04 AM »
@Toltekradiation nice work

Toltekradiation

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Re: paraphonic effects
« Reply #55 on: October 11, 2023, 09:28:00 PM »
Thanks you and greetings !

Sorry for people who already did some patching with the previous version, i dare to make some change now as these fx are still quite fresh ..

ElVicente

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Re: paraphonic effects
« Reply #56 on: October 11, 2023, 09:48:54 PM »
Thanks Toltekadiation!

This is looking great !

Xavier

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Re: paraphonic effects
« Reply #57 on: October 13, 2023, 11:12:55 PM »
@Xavier, these mods are pushed to the current pull request as well.

OK thanks a lot for continuously improving your effects !  :)
And thanks for the PR.

Yes I'll make a release with your latest patch. Very soon !
I should have more free time than the previous month.

Xavier

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Re: paraphonic effects
« Reply #58 on: October 22, 2023, 11:57:18 AM »
Hi Patrice,

I finally have a PR ready for all your changes.
I squash all your commit into a single one.
https://github.com/Ixox/preenfm3/pull/46
I hope i didn't mix up anything.
Can you take a look and also please summarize what this patch contains ?  gra1 and gra2 ? + other adjusment fix ?

I noticed some high volume noise when browsing the FX type and when i arrive on "Bode".
That happens from time to time.
Is there a solution to get rid of this ?

Thanks again for you work  :)
« Last Edit: October 22, 2023, 11:58:56 AM by Xavier »

Toltekradiation

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Re: paraphonic effects
« Reply #59 on: October 22, 2023, 01:52:28 PM »
Hello Xavier,

great news !

i added a new commit on the initial PR, to tame the clicks on fx change, transition is now cleaner :
(https://github.com/Ixox/preenfm3/pull/43/commits/2be747d9122ad221bdbbf913b8194e82f7fdb50f)

to resume the PR, i would list as this  :

Two new granular fx : gra1 (Size, Spread) & gra2 (Pitch, Spread), those go in loop mode when Spread param = 1
Flange, Chorus, Dim rework : now have their own lfo
Dim rework : param2 is now mid/side param, 0 = mono, 0.5 = regular stereo, 1 = expanded stereo
Chorus rework : param2 control the amount for a second faster lfo ("Vibr" for vibrato)
Envelope display bug fix : no init on mixer load
FILTER_CRUSHER bug fix : no init on fx change

 
I found a bug that i could not fix for now : Fx1 has wrong type in timbre1 on default mixer load, only on synth start, not in manual load.