Author Topic: [Fixed] PFM3: Stuck pixel artifacts around text  (Read 4237 times)

UltraBlack

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Re: PFM3: Stuck pixel artifacts around text
« Reply #15 on: May 12, 2023, 06:14:19 PM »
yes I can always go over 1.

One thing I just noticed, is that these extreme values actually come with the bank! I created a bank specifically for my stuff and I was already weirded out by the annoying config and env setup of the default "empty" presets. The level/sustain value is actually 1.8 by default.

Edit: Interestingly, the level controls actually have an encoder limit, which works like it should
« Last Edit: May 12, 2023, 06:16:02 PM by UltraBlack »

Xavier

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Re: PFM3: Stuck pixel artifacts around text
« Reply #16 on: May 12, 2023, 06:27:00 PM »
One thing I just noticed, is that these extreme values actually come with the bank! I created a bank specifically for my stuff and I was already weirded out by the annoying config and env setup of the default "empty" presets. The level/sustain value is actually 1.8 by default.

OK I understand  :)
ALL Limits from the encoders work correctly.

The bank/preset creation has a bug and put a 1.8 in the sustain level of OP2.

Thanks, i'll fix that.
And test this value at loading to limit it to 1.0
« Last Edit: May 12, 2023, 06:57:42 PM by Xavier »

truth teller

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Re: PFM3: Stuck pixel artifacts around text
« Reply #17 on: May 12, 2023, 08:41:49 PM »
Moderated : solipsvs/alien_brain is back
« Last Edit: May 12, 2023, 10:30:10 PM by Xavier »

UltraBlack

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Re: PFM3: Stuck pixel artifacts around text
« Reply #18 on: May 12, 2023, 09:56:44 PM »
I don't know, if what you said changed his reaction in any way. If it was that bad here, I would be a little sad.

It could just very well be that what you thought to be a simple feature was in fact pretty hard to implement, and you are grumpy about it.

I can't verify any of your claims currently. Your seven posts certainly don't speak for your credibility

Xavier

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Re: PFM3: Stuck pixel artifacts around text
« Reply #19 on: May 12, 2023, 10:12:09 PM »
Fix in the attached 0.999a.

UltraBlack

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Re: [Fixed] PFM3: Stuck pixel artifacts around text
« Reply #20 on: May 12, 2023, 10:30:26 PM »
Which branch is this based on? I like the features from the delay_xav branch

Also one issue I've noticed: I can't get the PFM3 to pick up the midi clock signal from my Keystep Pro... Is there a reason for that?

Xavier

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Re: [Fixed] PFM3: Stuck pixel artifacts around text
« Reply #21 on: May 12, 2023, 10:34:40 PM »
Which branch is this based on? I like the features from the delay_xav branch

Yes, delay_xav.
That's the future master branch.

Quote
Also one issue I've noticed: I can't get the PFM3 to pick up the midi clock signal from my Keystep Pro... Is there a reason for that?

For the sequencer ? User "Ext" bottom left
For the arpeggiator ? Set Clock = Ext
For the LFO ? Set Sync = Ext

UltraBlack

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Re: [Fixed] PFM3: Stuck pixel artifacts around text
« Reply #22 on: May 12, 2023, 10:36:30 PM »
Thought that the firmware update would take longer... (The PFM3 bootloader takes ages to mount the sd card on my machine, for some reason) - The fix correctly limits the value max where it should be when loading the patch. I can still increase the values beyond the limit though.

I have actually set the sequencer clock to EXT, but it just does not play. If I set it to internal, it works as expected...

Xavier

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Re: [Fixed] PFM3: Stuck pixel artifacts around text
« Reply #23 on: May 13, 2023, 08:11:24 AM »
Thought that the firmware update would take longer... (The PFM3 bootloader takes ages to mount the sd card on my machine, for some reason) -

Yes mounting the SD card from the preenfm on a computer through the bootloader is slow.

I can still increase the values beyond the limit though.

You may be missing something here.
Limits are : 16.0 for the time
and 1.0 for the level.
They work as expected.


I have actually set the sequencer clock to EXT, but it just does not play. If I set it to internal, it works as expected...

Double check (maybe with a midi monitor on a computer) that you're actually sending a midi clock to the pfm3.
You should see a small '*' blinking in the top right corner of the preen display.

UltraBlack

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Re: [Fixed] PFM3: Stuck pixel artifacts around text
« Reply #24 on: May 13, 2023, 09:56:11 AM »
"They work as expected."

Oh I see now. That explains a lot. I was always under the impression, that the env length should also be limited to 1.

The midi clock thing is just a little weird. It does not send the midi clock until you run the sequencer, for whatever reason.

UltraBlack

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Re: [Fixed] PFM3: Stuck pixel artifacts around text
« Reply #25 on: May 15, 2023, 07:13:37 AM »
as I said before, the level limits work as expected. I was just under the impression that the env time could go to infinity, but admittedly never tried that out all the way