Thanks
Modifying the simulated "sample rate" from the matrix ? Why not. ?
The simulated "number of bits" is an integer, so you'll hear audio glitches when it changes.
I did not plug the FLHz matrix output to the BP center fequency because when the value changes some heavy floating point operations are done... several divisions.
Having it changing all the time will add a CPU overhead.
But again, why not ? If you hear audio glitches at full polyphony, you'll know what to change.