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I created a quick patch with Kick, Snare, and Hi Hat all in one polyphonic patch. I used algorithm 8 to have two operators mixing them in and out based on where on the keyboard I was playing. So Op 5 & 6 are exclusively for HH. Op 1 & 2 are for kick. Op 1, 2, & 3 are for snare. The Note Scaling and Modulation Matrix makes it very easy to achieve this type of patch.

I've attached the sysex patch and a quick audio demo. Hope this helps :)
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The way I've achieved this is to create a patch similar to the MS20 kick/snare patch. Basically you use velocity or key split to change parameters ie the lower register are kick/tom sounds and the upper register are snare/hh sounds. Super efficient and you could have poly drums on one track.
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preenfm2 and preenfm3 / Re: "proper" MPE support for preenfm3
« Last post by lokki on April 16, 2021, 07:31:18 PM »
all seems to work fine, great!

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sorry i didn't mean to accuse, was tired when i posted it. it just seems to be there from the start. i'm quoting kuzma_p's post at the bottom. it's not clear if he didn't encounter the bug anymore after your update (page 2). his messages after seem to discuss something else.

i'm going to try a different wiring of my synths and try a hardware seq instead of FL Studio. i also seem to be the only have with this use case scenario. i'll post again. thank you.

bug: arp doesn't work when Clk is set to External source

By the way, this FW is really great!

Gonna test it further.
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preenfm2 and preenfm3 / Re: "proper" MPE support for preenfm3
« Last post by Xavier on April 16, 2021, 02:28:33 PM »
Here is v0.107 beta 3
https://drive.google.com/file/d/1RVpGvL56s3j0LkuRu6Wx_Uo7_nBGpKVA/view?usp=sharing

. "MPE" displayed in small chars beside Instrument 1 name in the mixer if MPE is enabled
. Global settings "Inst1 MPE" now has 6 options "No", "MPE48", "MPE3648", "MPE24", "MPE12", "MPE0" => MPE pitchbend is automatically added
. "CC74" matrix source renamed "74 MPE" and moved beside other MPE sources
. Midi note shift fixed for MPE instrument
. Fix a voice allocation bug that could crash the pfm3


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preenfm2 and preenfm3 / Re: "proper" MPE support for preenfm3
« Last post by Xavier on April 16, 2021, 12:45:50 PM »
something i noticed while playing with it some more, it is really fun!

-note shift does not work when instrument1 is in MPE mode. preferred solution would be to just shift all incoming MPE channels when instrument 1 shift is used.

OK this one is easy to fix :)
Thanks
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preenfm2 and preenfm3 / Re: "proper" MPE support for preenfm3
« Last post by lokki on April 16, 2021, 11:14:46 AM »
something i noticed while playing with it some more, it is really fun!

-note shift does not work when instrument1 is in MPE mode. preferred solution would be to just shift all incoming MPE channels when instrument 1 shift is used.
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preenfm2 and preenfm3 / Re: "proper" MPE support for preenfm3
« Last post by lokki on April 15, 2021, 11:21:50 PM »
That is a good solution as well!!
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preenfm2 and preenfm3 / Re: "proper" MPE support for preenfm3
« Last post by Xavier on April 15, 2021, 10:27:10 PM »
Yes that's a good idea.
To make it simple and save one line in the global page, i may go to "Off", "MPE48", "MPE36", "MPE24", "MPE12", "MPE0" For "MPE Inst1" option.
MPE0 would allow to define any bitchebend using the matrix.
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preenfm2 and preenfm3 / Re: preenfm2 arp doesn't start when using ext clock from daw
« Last post by Xavier on April 15, 2021, 10:25:07 PM »
Hi
No i'm not aware of such a problem (Or maybe i forgot).
Check that your sequence does not send any CC when starting.
Arp Off/Int/Ext is controled by CC#100
http://ixox.fr/preenfm2/preenfm/midi/
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